to say, there will be
quite a few NPCs the players will come to know and get in contact with.
As I flesh them out, you'll probably see them appear here with a short
description as to what they are, what they do, and where you'll
generally find them in parenthesis. Other pertinent information will be
Otter Gormsbee, male human
-- (14, 15 & 18) Captain of the Guard around the Universities:
overweight but he has some striking moves, seen basically by senior
classmen who get too big for their britches. He's quick to anger, quick
to laughter. He doesn't mince words. There is a lot to respect about
him, there's also a lot of fear for classmen. He's the one that usually
gets students bumped from the University for criminal acts.
Regency Council -- (8)
are presently 44 council members. They meet four times a year. Set
prices, attend emergencies, see to the smooth running of the Regency.
You'd think with so many, there would be lots of friction and political
haggling. This is true to some extent, but the progress, safety and
financial success of the Regency is of paramount importance and they
all take their jobs seriously. In times of trouble or war, there is the
title of Herald of the Regency, who speaks publicly for the Council.
There is presently no official Herald.
female dwarf --
(15) Owner of the store "Groceries
Galore", most frequented by
for the 6 packs of beer, assorted snacks and otherwise cheap pre-made
Greenstove, female halfling --
(17) Owner of the restaurant
It Up", most frequented
by students for the outrageously good and
inexpensive food, restaurant style.
Ivellior, male elf
(11) Owner of the "Laughing Sword",
favored student bar
When it comes to the divine arts, the Ancient
(12) tends to those students' needs. A variety of beliefs are
studied and acquired there by domain.
A subsect of the Ancient Cathedral are Pelor's Sisters of Mercy. They do a great
deal of volunteer work, generally running the local hospital and
orphanage, also organizing clothes and food drives for the poor
When it comes ot the druidic arts, the Druidic
(4) tends to those students.
Dean Frederick, male human
(14) Dean of the Stuttgart
Himolust, male half-elf --
(18) Dean of the Hammerheim University
Piotr, male human --
(14) Master of the melee arts for freshmen at the Stuttgart
Arnfinn, male human
-- (18) Master of the spellcasting arts for freshmen at the
Erling, human 5th level Cleric
of Pelor - Joined the party
Brandy Spryfoot, halfling 4th
level Rogue/1st level Mole - Joined the party
The psion’s Fasanenhof
has Masters as follows:
1. Master Seer
Xanrry Moonshadow, Psion Seer
at the university, male half-elf;
Gather Information (Cha), Listen (Wis), and Spot (Wis).
2. Master Shaper
Zanendthas Underfoe, Psion
Shaper, male dwarf; Bluff (Cha),
Disguise (Cha), and Use Psionic Device* (Cha).
3. Master Kineticist Petamros
Psion Kineticist, male halfling; Autohypnosis* (Wis), Disable Device
(Dex), and Intimidate (Cha).
4. Master Egoist Aradove
Psion Egoist, female elf; Autohypnosis* (Wis), Balance (Dex) and Heal
5. Master Nomad Ololannan Kittenstouch,
Nomad, male elf; Climb (Str), Jump (Str), Ride (Dex), Survival (Wis),
and Swim (Str).
6. Master Telepath Coremita Shieldheart,
Psion Telepath, female human; Bluff (Cha), Diplomacy (Cha), Gather
Information (Cha), and Sense Motive (Wis).
Just what you've been waiting for. Now that the party is officially
adventurous, you become privy to the knowledge of the upper classmen.
The shops below are frequented by anybody who is anybody. You are
welcome to look them over at your leisure. As always, general location
is inside parenthesis.
(8) The shop is a
three-story tower of living wood, with
several leaded glass windows and tall elf-wrought wooden shelves. A
small dragon's skull hangs over the hearth. The shopkeeper is a slender
female gnome named Constie. She was once an adventurer, but was maimed
in the Dungeon of Infernal Madness. Type:
Art, Scroll, inks, gems, cognizance crystal, power stone
The shop is a two-story stone-walled building, with carved wooden
doors and dwarf-wrought iron furnishings. It appears to be unusually
busy. The shopkeeper is a short male half-orc named Bada. He was once
an adventurer, but was maimed in the Halls of a Lich Princess. Type:
Potions, inks, tattoos
Wondrous Emporium (14) The
shop is a two-story tower of living
wood, with a tiled mosaic floor. A collection of adventurer's maps
hangs from the walls. The shopkeeper is a stout female gnome named
Alin. She was once an adventurer, but stumbled into a fortune and
Magical Oddities (30) The
shop is a single storey building of
conjured stone, with a smooth stone floor. The surrounding yard is
filled with statues of mythical creatures. The shopkeeper is a young
male half-elf named Galebre. He is a retired adventurer, and keeps a
collection of maps of distant lands. Type:
Sorcerous Leather and Chain
(1) The shop is a single story
stone-walled building, with a red tile roof. The air is filled with
floating motes of prismatic light. The shopkeeper is a tall female
half-orc named Lava. Type:
Armor, Ring, Staff, Weapon/Armor, Universal, Weapon
Agatha Wraith (The Witch, SW area) --
fortune teller and alchemist (whether she is a witch is a matter of
debate). People have known her for years and she always looks the same.
Old and wrinkled, white hair, boney fingers. She wears shabby clothes
and plies her wares for alms at various street corners in the SW area
of the Regency.